#unreal engine fighting game
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More improvements to menu navigation and even more supported controls! This is a true menu system.
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#shawnthebro#ue4#unreal#stb#tutorial#youtube#unrealengine#unrealtutorial#unrealengine4#programming#UE#unreal engine#ue5#unreal engine 4#unreal engine 5#unreal fighter#menu#menu navigation#widget#control#controls#widget controls#menus#unreal engine fighting game#fighting game#fighter#the fighting game#series#fighting game tutorial#fighting game code
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Soo I really should’ve posted this a while ago but I was waiting to get marks back for it. I don’t know what my unis policy is with posting assignments but I wanted to be safe rather than sorry.
So this tri one of my classes was on animation in video games and the assignment was we had to make ‘a game entity.’ What they expected us to do was to use pre made assets and just add code in unreal engine to make them playable.
Me being *normal* and *sane* pitched IN FRONT OF MY ENTIRE CLASS (I swear everyone at that university just knows me as the miraculous girl) to make cat noir and do ALL THE ANIMATIONS from scratch. Yknow like a moron.
They’re not my best work but time constraints. I picked cat noir over ladybug because I knew I could draw him faster (all those spots make me want to die) and his pre s6 design for the same reason, I know it better so I can do it faster.
The animations I made were an idle, jump, fall, run and attack. (Everything but the attack was mandatory to pass)
I drew some new buildings for the environment (but I mostly reused spring and a storm assets SUE ME I HAD TO CUT CORNERS SOMEWHERE) and made cat noir into a *mostly* functional video game character.
Now before anyone asks. No I’m not making this into a full video game. I did it for my university and that’s it. While it was fun, I do not have the time nor energy to start a project that big right now.
#miraculous ladybug#miraculous fanart#adrien agreste#cat noir#chat noir#unreal engine#2d fighting game#2d animation#hawkmoth#a tiny bit at least
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I dunno what this fit is, but I love it lmao
#nonsims#fantasy life i#quality is bad cause switch lol#i would have gotten on pc but unreal engine games always wanna fight my gpu and crash
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Thinking of Concepts for my assets,
as the game is top down, I'm probably going to need to look at some games that have similar top down art to mine
The binding of Isaac has a lot of special items, but I'm looking at the little pedestal that these items are on
I like the idea of them being flashy and brightly colored, so I might look at some pixel art inspiration for the items I hope to add to my game
I like the different designs of all the knights in the game knight squad
they all have different names and slightly different suits, with different cultured and designs of their plumes, I could have a character selection screen, with these top down knights. when creating the character I will take these knights into inspiration, looking at their armor and plume
#games#pc games#steam games#youtube#video games#endless runner#indie games#unreal engine#garlic bread#endless#the binding of isaac#knight fight#knight squad
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Create, code, and bring to life,
Immersive worlds, and digital strife.
Join the quest, and make your mark,
In game development, and design's spark!
#GameDevelopment #GameDesign #IndieGames #GamingCommunity #3DModeling #CGI #GameArt #DevLife

#games#development#game video#game design#game creation#2d game#unity game#unreal engine game#card game design#fighting game community#puzzle games#Lego games#ux design#trending card game#trending game#board design#board game#coding#testing#game testing#animation game#game character#game illustration
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Welcome to NipsApp, a leading VR, AR, and mobile game development company at the forefront of innovation. As one of the top big game development companies, we specialize in creating immersive experiences across a variety of platforms, including iOS, Android, and web3 environments. Our expertise spans across 2D and 3D game development, utilizing cutting-edge technologies like Unity and Blockchain to bring your ideas to life.
Whether you’re looking to develop a next-generation NFT-based game, an AR app that redefines reality, or a mobile game that captivates millions, NipsApp has the skills and experience to make it happen. Our team of seasoned developers and designers are dedicated to delivering high-quality, scalable solutions that push the boundaries of what’s possible in the gaming industry. Partner with us and take your project to the next level.
#artificial intelligence#gamedev#graphic design#indiedev#unreal engine#unity3d#gaming news#game development#fighting games#game design
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We need to stop discussing animated films until we all figure it out somehow. Just saw someone say with their chest that Hoodwinked needs an "HD remake". Behave yourself.
#ab.txt#GOOOODDD I hate reboot-remake culture get me off of this train#genuinely what would shiny unreal engine ass visuals add to the film. nothing#everyone complains about how bad it looks but the animation does literally everything it needs to and is distinctive#this isn't just me fighting to the death for a film I was glued to as a kid though#because I'll also explode if people demand one more classic animated film gets rendered to 3d or made into a grey filtered live action#BORING!!!!!!!! it's so BORING#same with video games#sometimes a remake is okay. sometimes.#but I am so sick of anything that slightly shows its age suddenly needing a new version substituting raytracing for PASSION#I'm sure plenty of authors wish they wrote their first book differently. I'm sure many directors have gripes with their first film#but there's something beautiful about it existing as the project of passion it originally transpired from#and often the complaint people have it moreso with it not being shiny beautiful and marketable enough#not standard polished and generic enough
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Stranger Than Fiction
Part 28: Games
Billy Hargrove x Reader (Slowburn)
Part 1,... (Masterlist)...Part 28, Part 29 (Coming Soon)...
AN: lol I'm back on my bullshit. Word Count: 3,874 Warnings: allusions to abuse
It’s a short ride. Neither of you speak, allowing the music to fill the space between you. It’s comfortable. You listen to each song as the cassette plays through the specific mix curated by its maker. Max had shown you a few of these ‘mixtapes' Billy had made the day you waited with her. You don’t fully understand how he’s able to get each song to seamlessly blend into the next despite the variation in artists and rhythms.
Then a song comes on that grabs your attention. It’s the same loud tune, a guitar continuously strumming along with the beat of drums and bass. The thing that stands out to you are the lyrics.
“People think I’m insane, because I’m frowning all the time… I need someone to show me the things in life that I can’t find I can’t see the things that make true happiness, I must be blind.”
“Who sings this?” You ask, glancing sidelong at Billy.
“Black Sabbath.” He tells you, keeping his eyes ahead. “It’s one of their older songs but it still holds up.” He explains pulling to a stop in front of his house. When he moves to cut the engine your hand reflexively grabs his wrist, stopping him.
“Wait. I want to hear the rest.” You tell him, using your other hand to turn up the volume. Billy doesn’t fight you, watching you in silence as you listen to the rest of the song.
“Make a joke and I will sigh And you will laugh and I will cry Happiness I cannot feel And love to me is so unreal… I tell you to enjoy life I wish I could, but it’s too late”
Your heart gives an uncomfortable squeeze for a beat as the song ends. There is a tense moment before the next song begins where you notice Billy's pulse under your fingertips. You don’t know why you're squeezing Billy’s wrist so tightly. You slowly uncurl your fingers, sitting back in your seat. The lyrics bounce around in your mind as you sit there. Billy finally cuts the engine, ending the music as well.
“You okay?” Billy finally asks, lifting a brow. You nod.
“Yea, it’s just weird. How something can sound so loud and angry but under it all it’s actually really sad.” You explain. “Like a cry for help.” Billy’s lips quirk up slightly.
“Maybe that’s what they were going for?” He says. “Music is just another way to tell a story. I’m surprised you’re not more into it.” He tells you, moving to exit the car. “If you thought that was good I’ll have to show you some Bon Jovi.” He goes on as you follow him out of the car and up the steps towards the house. “I’m assuming you have no idea who that is.” Billy says with a smirk.
“Yea yea, save it. Max already thinks I’ve been living under a rock for the past 17 years.” You reply with an eye roll. Billy huffs a laugh.
“That little shit wouldn’t know dick about music if it weren’t for me.” He says, pulling out his keys. His words are harsh but there is no heat to them.
“Well this is a first.” You quip as he unlocks and opens the front door, stepping to the side to let you enter first. “A whole different experience than coming in though the window.” You joke, stepping into the house.
“We can always go around back if you’d feel more comfortable.” He jokes back, following you in. You take a moment to really look around as Billy closes and bolts the door behind you. You’ve never been in this part of the house, only glimpsing at it through windows. It’s not a large space and it’s clear that 4 people occupy the small domicile. Bits and pieces of everyones lives are scattered around.
“I think I’m good.” You reply. You notice that there is a clear clash in interior design through the house. The free weights contrast with the decorative rug under them. Beer cans stacked next to decorative shell decor on the mantle. Someone had tried to make this house a home, but there was something off. It felt like two personalities were struggling to mesh into a comfortable middle, it was unstable, chaotic.
Billy moves around you to lead you deeper into the house but before you can move any further Max’s voice calls from her room.
“Billy, I need to go to the arcade! Where did you-oh.” She stops short seeing you in the living room. For some reason it feels like you’ve been caught doing something you shouldn’t, a pit of anxiety taking root in your stomach.
“Hey Max.” You greet, giving her a half wave. She just watches you skeptically. Her narrowed eyes dart between you and Billy.
“What’s your malfunction?” Billy snaps after the silence lasts a moment longer than is comfortable.
“Are you two dating?” Max asks bluntly.
“What?!” Both you and Billy ask in unison. You share a confused glance before turning back to Max. Your face heats exponentially.
“Mind your own business you little shit.” Billy bites at the same time you try to explain.
“He’s tutoring me in history.” A smirk, eerily similar to Billy’s, spreads across Max’s face.
“Is that what they call it these days?” She asks, crossing her arms and leaning against the wall, a taunting lift in her brow.
“If you want a ride, I would shut the hell up.” Billy says sternly, narrowing his eyes at the redhead.
“Jeez, learn how to take a joke.” Max huffs with an exaggerated roll of her eyes. She ducks back into her room, leaving you and Billy in the living room. Billy just shakes his head, clenching his jaw as he heads for his room.
“I swear if her attitude gets any worse Neil is going to lose his shit.” He mumbles, pushing his hair back from his forehead. “Be ready in 20 minutes!” He yells after her. The only confirmation that she heard him comes in the form of a dramatic groan.
“That’s how all kids are at that age. I was so argumentative my mom and I didn’t have a pleasant interaction for weeks at a time, and don’t get me started on Hopper. I’m pretty sure I took years off his life with my attitude.” You chuckle fondly at the memory of your painful growing years.
“Sometimes being a kid isn’t a good enough excuse.” Billy replies calmly. Your stomach twists uncomfortably remembering how Neil had looked at his own son that night not so long ago.
“Neil and Susan are in Indianapolis Christmas shopping, so I’m playing chauffeur for the day.” Billy explains, entering his room and heading straight for the bed, flopping down on it.
“I don’t mind helping watch her.” You offer without much thought. You hover in the doorway, suddenly nervous about being in his room alone with him. It’s not like you had never been in his room alone before, you spent many nights sitting across from him on the bed pouring over history lessons, keeping your voices low to not wake anyone else in the house. But something about being here in the daylight, not sneaking around, it makes your stomach swirl. You glance around, his room looks the same as it always does. Bed half made, cigarette butts stamped out in the ashtray next to the cassettes on the nightstand. You do notice that there is now a small dent in the wall next to the mirror, but you can’t be sure that it wasn’t always there.
“Neil would kick my ass if he knew I pawned my responsibility off on you.” Billy explains, propping himself up on his elbow to see you. You absentmindedly skim your fingers over the outside of the doorframe.
“It’s not ‘pawning’ them off on me. We would do it together.” You reason with him. Your fingers catch on something cold and metal on the outside of the doorframe. Leaning back to glance at what you’re touching you see the latch of a lock. Glancing at the outer side of the door you see the other half of the latch. Something cold prickles down your spine.
This isn’t just a teenager wanting privacy, the way this latch is set up, it would function to lock the door from the outside. Why would anyone need that? Your mind struggles to make sense of it.
“He wouldn’t see it that way.” He tells you flatly.
“Then don’t tell him.” You say simply, stepping fully into the room. “I’ll help you out today and I’ll be gone by the time they get home. “ you explain, sitting gently on the edge of the bed next to his legs. “Just like when we painted the porch.” You remind him. You watch something dance behind his eyes at the memory from this summer that feels like a hundred years ago. “Consider it part of my tutoring payment. I know the food isn’t a fair trade.” You insist. When he finally nods, giving in, you have to smile.
“Fine. But only because the idea of dealing with a prepubescent she-devil by myself makes me want to stick needles in my brain… and leaving her alone is not an option.” He tells you, sitting up next to you. His thigh presses against yours, and the proximity sends sparks over your nerves.
Remembering the promise you made yourself before leaving home you try to scoot away to put some distance between your bodies. Billy notices the movement immediately.
“Oh sorry, am I making you nervous?” He asks, leaning in even closer, one of his arms going behind your back. He’s not touching you, but he’s close enough that you can feel him if you lean back even slightly. You struggle to hold his gaze.
“No.” You say simply, not trusting your voice to say more without shaking.
“You sure?” He asks, lifting a brow. You feel him lean in even closer, you swear you can feel the heat coming off of him. You force yourself to hold his gaze and remain still, fighting the urge to pull away. Like a game of personal space chicken.
“I’m fine.” You practically whisper, your voice sounding too loud with how close he is. When he chuckles you can feel the warmth of his breath against your cheek. His eyes shift between yours. You can see the flecks of green in his sky blue iris. Your breath mingles with his and you smell his last cigarette mixed with spearmint gum. You swallow thickly, gritting your teeth together in defiance.
“You can tell me if you’re not.” Billy insists, his voice just as soft. He’s flirting but you can hear the seriousness laced in his tone. He’s making sure you know he’ll stop, if you ask. Something about that knowledge eases the panic in you. Shifting slightly you tilt your chin up, watching him the way he always looks at you.
“I’m okay.” You say more confidently. You see his adams apple bob as he swallows, his eyes seeming to darken. His gaze flickers to your parted lips so quickly you think you imagined it. Your mouth suddenly goes dry, your stomach flipping at the memory of what his lips felt like against you-
“Right, that’s what ‘not dating’ looks like.” Max’s voice calls loudly from the doorway. You feel like a bucket of ice water has just been poured over your head as you pull away from Billy. Embarrassment floods through you as Billy leaps from the bed lunging towards the door.
“Fuck off!” He yells, slamming the door closed.
“I still need a ride!” Max yells from outside the door, pounding on it for emphasis. Billy’s shoulders are tense as he stands with his back to you, his arms braced against the door. You see him take a deep breath, then another, bowing his head as he lowers his arms, slightly adjusting the waistband of his jeans.
“You sure you want in on this shit show?” He asks, turning to lean back against the door. Max pounds on the door again, shaking its frame. You manage a dry laugh, trying to shove all the mortifying shame you feel into the back of your mind.
“Oh this is nothing. Try telling Mike Wheeler a campaign needs to end early. Kid turns into a gremlin.” You tell him, pushing yourself off the bed. Billy lifts a brow.
“I’m more surprised that you know what a gremlin is.” He admits teasingly. You roll your eyes.
“I do have a life outside of this room you know.” You tell him. You won’t admit that the only reason you know the plot of gremlins is because Steve insisted on catching you up on all the big hits you had missed while you were in the hospital, not that you had actually seen it in theaters.
Billy watches you approach with a healthy dose of skepticism.
“Come on Hargrove, put on a brave face. I hear they can smell fear.” You joke, clapping a hand on his shoulder.
“I’m going to be late!” Max yells, pounding harder.
“Be my guest Loca, I always knew you had a death wish.” Billy says with a smirk. Your heart pounds at the memory of your first meeting. It feels like a million years ago, like you were an entirely different person, and looking at Billy’s confident smirk, the teasing glint in his eyes, you wonder if he’s a different person now too.
Without another word, Billy whips open the door to reveal a very agitated Max.
“Finally!” She exclaims, turning on her heel striding towards the front door, her bag already slung over her shoulder. Billy shoots you a look over his shoulder before following after her.
“Hey, Max?” You call, slipping in front of Billy to catch up to her. She only glances at you, still heading for the door. “Do you mind if I tag along to the arcade?” You ask. Your words cause her to halt, turning to face you with the full force of her scrutinizing glare. You feel Billy come to a stop behind you, her eyes dart to him before returning to you.
“Did he ask you to babysit me?” She asks indignantly.
“No!” You say, throwing your hands up. “I just thought you could teach me some stuff. I’m not very good and I hear you kick the boys' butts on a regular basis.” You explain, hoping it comes off as genuine. She studies you for another beat, seeming to weigh the pros and cons of allowing you to come with her. Finally, she shrugs.
“Fine. But don’t try to talk to me while I’m playing. It throws me off.” She instructs, turning for the door. When her back is turned you quickly give Billy an enthusiastic thumbs up, earning another eye roll.
The three of you climb into the car, Billy turning the volume up to his usual bone shaking level as he whips out of his spot, speeding down the road. It’s a short ride into town, especially with how Billy drives. When he comes to a stop outside the arcade you climb out, pulling the seat forward to allow Max out.
“I’ll meet you in there.” you tell her. Needing no explanation, Max jogs to the doors slipping into the dimly lit building. You can see the boys' bikes already lined up outside. “You coming?” you ask Billy, leaning back into the car.
“Hell no. I can babysit just fine from here. You couldn’t pay me to go into that dork pit.” He scoffs. You roll your eyes at his stubbornness.
“Oh come on, tough guy. Where is your sense of adventure and whimsy.” you ask, only receiving an unimpressed look in return.
“Whimsy?” He asks, his lip curling at the word.
“I’ll buy you a coke.” you offer, hoping that bribery will soften his resolve. Billy’s lips press into a firm line, you can see his jaw tick as he grinds his teeth.
“Fine.” he says after a moment. “But I have to run an errand real quick.” He tells you. Thinking this is some kind of trick to get out of coming in, you narrow your eyes.
“You promise to come in when you get back?” you ask, extending your pinky to him. He lifts a brow, a dry laugh escaping him.
“What are you 12?” He asks. When you don’t show any signs of joking he heaves a sigh, linking his pinky with yours. “Fine, yes. I promise I’ll come back and watch you be terrible at dig dug, dork.” He promises with a teasing smirk.
“Good.” you smile, letting his pinky go and stepping back. “And I’m not that bad.” you clarify, closing the door and allowing him to pull away from the curb.
It turns out that you ARE that bad.
Max allows you to take the first turn, even offering you pointers, but by the end of your third turn she takes over explaining that she can’t stand watching you throw away quarters like that. You’re a sorry excuse for a gamer, your brain having trouble communicating quickly enough with your hands on the controls. It’s alright though, you have more fun watching Max and the boys take turns trying to beat each other's scores.
The longer you observe the group of adolescents the more you note the change in dynamic among them. Max and Lucus are openly interested in each other but don’t seem to know how to navigate this new realm of relationship. Mike appears distracted, constantly glancing at his watch. You assume he’s anxious to see El. You know that Hopper has started allowing the two to hang out at the cabin and though you’ve pushed for El to have more social time, Hopper's old habits die hard. His paranoia is persistent. You can’t say that you don’t understand where he’s coming from.
Dustin and Will seem more irritated than anything with the new shift in priorities within the group.
After roughly 30 minutes of watching Max wipe the floor with the boys scores, you venture to the opposite side of the arcade. You want to give the group space but also stay close enough to keep an eye on them. You scan the games, searching for one that you can play without too much instruction. Ms. Pac-Man seems to be simple enough, and it’s located in a spot that allows you to watch your group bounce from game to game.
Inserting your first quarter you begin the game. You’re able to keep up at first, but when the ghosts start to speed up you can't seem to evade them quick enough. After your 4th quarter your pride is stinging.
“Fuck…” you curse to yourself as once again you are cornered by the little red ghost. Before you can insert another quarter, you feel someone approaching from your left, coming too close to just be passing by, tensing your hand itches to lash out but you stop yourself when you realize who it is.
“Hey.” Keiths’ monotone voice greets you. You know him from school, and to your knowledge the two of you had never actually spoken to each other.
“Hi Keith.” you reply politely. You aren’t sure why he’s approaching you. You know that he works here so possibly you were doing something wrong. “What’s up?” you ask. Kieth seems to swallow past something in his struggle to speak.
“I see you around sometimes.” he tells you, unable to meet your eyes. You don’t know what to say to that.
“Yea, I babysit so I come in to keep an eye on my kids sometimes.” you tell him.
“That’s cool.” he mumbles “You know I could help you with some of the games if you want. Are you alone today?” He asks. You know he doesn't mean for it to sound as creepy as it does but you can’t help your slight cringe.
“No, I’m actually with-” you move to gesture towards Max but are cut off when Billy appears next to you, casually draping an arm over your shoulders.
“Me.” He finishes for you, keeping his eyes on Keith who looks like a deer caught in headlights.
“O-oh, cool.” Keith manages to mumble, taking a step back. “Nevermind then” he manages to get out, obviously resisting the urge to turn and run. Understandable with the way Billy is glaring daggers at him.
“I’ll see you around.” you offer Keith a kind smile. He only nods sheepishly before retreating further into the arcade. Sighing, you swat at Billy’s side, causing him to drop his arm from your shoulder with a chuckle.
“What was that for?” he asks, doing his best to look genuinely confused. You see right through it to the self satisfaction he's really feeling.
“Did you have to mad dog him? He was just saying ‘Hi’.” you tell him. Billy scoffs, moving to lean against the game.
“Yea, right.” He says, sarcasm dripping from every word. “You didn’t see how he’s been eyeing you, trying to work up the courage to come ‘say hi’.” he tells you, throwing air quotes around your words.
“And how long were you watching that?” You ask, crossing your arms over your chest. Billy shakes his head, his curls falling across his forehead.
“You’re missing the point.” He tells you, deflecting the question.
“What point is that?” You ask, shaking your head as you dig a quarter out of your pocket and lean over to place it into the game. When you straighten up Billy has taken a step into your space. You could take a step back to give yourself some room, but you don't. You stand your ground, tilting your head up to meet his stare head on.
“The point is that you’re playing a game you don’t know the rules of and guys like that-” he jerks his chin in the direction Keith had run off. “Will take advantage of that.” he tells you, his voice low. You know he’s too close. That you should take a step back. That the way he’s looking down at you is too personal. That either one of you could close the distance between you with a breath.
“I’m not really good at games.” you admit, feeling the heat rushing to your face. Still you can’t seem to look away. Billy’s sharp gaze seems to soften slightly at your admission.
“I know…” He says softly, his eyes shifting between yours. “I just watched you die 4 times and not even make it past the first level of Pac-man.” He says, his teasing smirk overtaking all the gentleness that had once been in his eyes. Finally, you pull back shocked.
“You stalker!” you accuse, Billy just chuckles turning to face the game. “And I was multitasking.” you try to defend your abysmal performance, gesturing to the group now huddled around galaga.
“Sure, sure. Let me show you how it’s done.” he says confidently, starting the queued up game.
“Hey! That was my quarter!” You protest. Billy only chuckles again.
“I’ll get the next one, crazy.” he tells you, keeping his eyes fixed on the screen.
AN: sorry this took so long... again!
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youtube
a lot of animation in trigun stampede is likely taking cues and tech from what Arc System Works did with their 3d anime fighting games
TS, GG and DBZ Fighterz use the same engine too, Unreal Engine
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This might sound crazy but I have this idea for a game based on Objectified for so long and this is the perfect place for me to share it
Objectified: The game
Genre: RPG
Graphics: Based on Unreal Engine 5
Platform: Multi-platform (iOS/Android/Linux/Windows/Xbox/Playstation/ Nintendo Switch (potentially MacOS))
Multiplayer: Yes
Offline mode: Yes
Gameplay:
Story Mode: This is where players can unlock characters, gamemodes and learn about them. Each story will be based 100% off of the original comic and it's interactive. The player can be a part of the story by completing missions in that story (Escape the assimilated objects, finding resources, etc). You can also unlock the Apocalypse Guide here!
PvE: Fight the assimilated objects to farm XP and upgrade your character. In addition, you can use this mode to unlock "Assimilated Repository" which let you learn more about the assimilated objects strengths and weaknesses.
Outer Ring Explorer: Just like the browser game but you can now move more freely!
Multiplayer mode:
- PvP: You can fight with other players using the cast you've obtained before. There will be Solo, Duo, Triple and squad
- Monster Hunter: hunt down the assimilated objects either with a team or by yourself! OR better yet, BE THE ASSIMILATED OBJECTS yourself and hunt everyone down!
- Sandbox Mode: build your own level with the amount of assimilated objects, rules and Weather conditions yourself!
And that's my idea for "Objectified: The Game". Maybe one day this will be a reality but until then this is what I came up with
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The more polish you give a game, the better it will look! Let’s improve the Character and Stage Select screens again!
youtube
#shawnthebro#ue4#unreal#stb#tutorial#youtube#unrealengine#unrealtutorial#unrealengine4#programming#fighting games#fighter game#how to make a fighting game#making a fighting game#ue5#unreal engine fighter#unreal engine fighting game#unreal engine 4#unreal engine 5#unreal engine#fab#unreal marketplace#epic marketplace#unreal fab#epic fab#epic#character#stage#select#screen
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This is so unbelievably coool!!
Soo I really should’ve posted this a while ago but I was waiting to get marks back for it. I don’t know what my unis policy is with posting assignments but I wanted to be safe rather than sorry.
So this tri one of my classes was on animation in video games and the assignment was we had to make ‘a game entity.’ What they expected us to do was to use pre made assets and just add code in unreal engine to make them playable.
Me being *normal* and *sane* pitched IN FRONT OF MY ENTIRE CLASS (I swear everyone at that university just knows me as the miraculous girl) to make cat noir and do ALL THE ANIMATIONS from scratch. Yknow like a moron.
They’re not my best work but time constraints. I picked cat noir over ladybug because I knew I could draw him faster (all those spots make me want to die) and his pre s6 design for the same reason, I know it better so I can do it faster.
The animations I made were an idle, jump, fall, run and attack. (Everything but the attack was mandatory to pass)
I drew some new buildings for the environment (but I mostly reused spring and a storm assets SUE ME I HAD TO CUT CORNERS SOMEWHERE) and made cat noir into a *mostly* functional video game character.
Now before anyone asks. No I’m not making this into a full video game. I did it for my university and that’s it. While it was fun, I do not have the time nor energy to start a project that big right now.
#miraculous ladybug#miraculous fanart#adrien agreste#cat noir#chat noir#unreal engine#2d fighting game#2d animation
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Okay so artblock is being a bitch rn but i just had a BRAINBLAST of a crossover au idea
@sinisterspoon you're gonna lose your shit about this
So picture this. The TF2 Red mercs are getting back from yet another fight with Blu, and yknow its the typical banter n stuff. Then, out of NOWHERE, two people crash through their ceiling. One is a large, freckled man with whitening hair and a horribly stained blue sweater, knocked out cold. The other is a thin, dark-skinned man with salt and pepper hair and oh my god thats a lot of eyes. Holy shit. And they're all open. Dazed, unconscious, but open. He also has a stab wound that is healing unnaturally fast.
Medic is like "Well we should probably make sure they don't die" And so he does. He takes them into his clinic and is going to heal them, and maayyybe do a few experiments along the way. But before he can even make the first incision (he chose the smaller guy), the man's hand shoots up and grabs his wrist. In a voice tinged with the static of a tape recorder, he whispers..
"Where am I? I Know for a fact this isn't London"
Eventually, they both wake up, recover, etc. The Mercs are very intrigued as to where they came from, y'know with falling out of the sky and all. As they hang around each other more, it becomes exceedingly clear that they are Not Human. Fog, Knowing, the way the cameras move to watch them... Heavy is the first to point it out, and Engie is the first to confront them directly.
The Magnus Institute, London. The Fears. The Apocalypse.
Jonathan Sims and Martin Blackwood are sitting at the table with 9 unrealized avatars of the Slaughter.
What do they do? Well naturally, they ask the two to help in the Gravel Wars. They give them gear, test their abilities, and train them in combat. They connect them to the respawn machine, and familiarize them with the proceedings. The first (and only) time Medic tries to experiment on Jon, he nearly bites his arm off. Yeah, the end of the world kinda made him feral.
And so two new Mercs are created.
JONATHAN SIMS: THE INTEL - The Intel can certainly fight, although their damage is very weak. Mostly specializing in overseeing the battlefield, they give information and locations to members of their team. They have a spot on the map that they can go to view cameras, picking off Spies and warning of Snipers and Engineer's turrets. In this zone, they cannot be harmed, but no one else is able to get in range to be harmed by them. They also have the ability, (once per game) to pick one person on the enemy team and just absolutely obliterate them. Smite them, if you will.
MARTIN BLACKWOOD: THE WISP - A master of stealth, the Wisp has the ability to float around the battlefield like a cloud of mist. Just barely visible, they can hide in almost any place. The moment they materialize to fight, however, they become vulnerable. Extremely vulnerable. Their damage hits like a tank, but their defense is very poor. After materializing, they have a cooldown before they can turn to mist again. Their weapon of choice is a damage-heavy knife, much sturdier and more jagged than Spy's switchblade.
This is NOT what they thought their Somewhere Else would be like. But hell, it beats being stuck at the Supernatural Horror Collecting Factory.
"Where you go, I go."
"Always."
Anyway, please let me know what you think!! This has been rotating in my mind for a little bit and might be the best crossover I've ever come up with
#tma#the magnus archives#tma podcast#jonmartin#jonathan sims#martin blackwood#tf2#team fortress 2#crossover#medic tf2#tf2 engie#tf2 au#magnus archives au#somewhere else#where you go i go
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Brainstorming ideas for my dungeon crawler game
i was thinking i could change the walls and floor to like a castle courtyard or maybe a dungeon, with a medieval knight theme on the whole thing i could base a lot around it.
new attacks
some kind or semicircle sword swing to knock back tanky enemies and kill weaker ones, this would take a lot of tinkering to make it balanced, based on size and how quickly you swing your sword
a bow and arrow 'gun' that has a fast projectile speed to shoot at slower enemies, having both an arrow and a sword will cater to both melee and ranged playstyle based on who is playing the game.
new item feature
I could add some special items to the game to make the difficulty scale I plan to add a bit more easy, based on how strong the enemies are
sharpening stones would increase your attack, as you can sharpen your arrows and your swords blade too
comfier boots would offer a higher walking speed, this would have to have a cap because moving too fast in a game is a massive pain for some people, especially when you cant control your character because you would just accidentally walk into enemies
better plates, an armor upgrade letting you get hit a few times before breaking and then not working anymore, this could be 3 stages and it could change the color of the armor your knight has
new enemies
adding a much slower tanky enemy will make the game harder as when you don't notice him, he will creep up on your and kill you quickly, these would need to have a bigger hitbox and be much larger, I could make it some kind of ogre to fit the medieval theme
small fast enemies that have very low damage and health, these would need to be dealt with first as they will dash towards you and would do a lot of damage, but the can be dealt with quickly.
bonus stuff, if I have time to do so
crystal ball, that adds a damage over time effect on your attacks, this could be poisoning, fire or bleeding. all the DoT effects would to the same damage, 2 1 second ticks of 10% of your weapons attack, for some bonus damage, I will make the effects work on the sword and arrow too. this will be hard to code but I think it would be really cool to make
special floors things like a cold icy slippery floor could make your knight slip about and not be able to move properly, this is a good idea but it would be challenging to implement.
this is a very ambitious project, with lots of ideas so I'm not sure how much would have to be scrapped or just plain up not work so I removed them
#pc games#indie games#video games#steam games#games#garlic bread#youtube#unreal engine#dungeon#crawler#knight fight
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If anyone’s wanting to know how my learning to make video games is going, I spend today fighting for my life with unreal engine and making the most horrendously constructed mesh known to man. God knows what’s going on in there
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So I have been playing the (astonishingly long) free Eternal Strands demo. Which I appreciate, I think that's a great move.
So after about 10 hours... It's... fine?
It's a little clunky. Response time is a little slow, character movement is a little sluggish, and I've gotten caught on (or randomly ROCKETED INTO SPACE from) the geometry of the environment. The camera can be incredibly annoying at times.
Art wise, it is allergic to cut scenes/conversations with the character models. Instead you get awkwardly long fade outs and then animations in the style of a cheaper Dragon Prince/CR will play out a cut scene. Or you'll awkwardly long fade out and have some illustrations of the characters propped up like cardboard cut outs on either side of the screen with a dialogue box in between. It's something I would expect from a different genre of a different budget, and it is offputtingly awkward to me to have it breaking into a Dauntless/Monster Hunter/etc type 3D Unreal Engine game. Like it's one thing when it's Hades and you never get close to your characters, yeah, bring up an illustration. But these characters are 3d models who can interact with the environment and make expressions so... is it just *cheaper* to pull up the 2d standees? It feels jarring.
Mechanically it reminds me of Dauntless, back in the days before they were bought by crypto and went to shit. Smaller main hub, but same ideas and kind of the same art style ngl. There's no timer/shrinking zone the way there is in the Fortnite-likes, but the Monster Hunter/Dauntless/etc gameplay loop of "craft in the hub, warp out to a biome, track down the colossal monster, harvest parts, return to hub, craft more" is there.
There's a stamina bar and a dodge roll AND parries (if you want) so hey, I expect to see IronPineapple try it for his steam dumpster diving series for everything with souls mechanics lol.
Don't worry, it's not, though.
There's more plot, since it's a single player game. And it almost makes me laugh. A world where magic once flowed freely and was used widely suffered some sort of ancient long forgotten about turmoil/disaster; to contain the disaster, a magical barrier called The Veil was erected. Magic users on the now non-magical side of the Veil are persecuted and viewed with suspicion. You're going into the Veil bubble to discover what really happened and uncover ancient magic... And the ancient magic is apparently powered by giant, blue, branching, living mineral veins that are totally not lyrium. Oh and there are these robots that sound and act exactly like the suits of armor guardians in Veilguard lol. When you go out into the different biomes you get a screen just like Veilguard that tells you how many treasures, and what kind, you still have to find in that area. Those treasures are things like armor and weapon schematics, and plot related codexes you piece together to learn about the world. There are elements of personality you can choose for the main character with dialogue but they don't really change anything. And there are sort of base building elements... a bit... well mostly it's just leveling up shops.
I keep thinking, this game is if Veilguard was built for coop like it was originally intended to... but never actually connects to the internet. Yeah there are traces of Veilguard live service in Veilguard, but Eternal Strands is literally built *exactly* like these giant live service monster hunter type games, and it's weird to me that it's single player.
It's... fine.
Dauntless felt smoother and more mechanically pleasing than this back in the day. Eternal Strands has the basic mechanics of the fighting and the running around, but it really wants you to focus on how there are interesting gameplay mechanics in Eternal Strands. The way magic works feels like it's trying to be like Control (but not as smooth), and there's a Shadow of the Colossus style "climb onto the big monster and hold on for dear life as it runs/flies/tries to shake you off" except the physics sometimes goes NUTS and the camera really doesn't like it when you do that, and interesting attempts to interact with the environment, except... I got a fire spell that I'm told to melt ice with, but boy. The ice returns REAL fast, and the mana runs out REAL fast, and you can't run, and the cold chip damage stunlocks you......making it really hard to navigate the way it's telling me I should.
They really really want you to build armor with stats built for different biomes, but there's something about the numbers that feels very unbalanced to me. The amount of heat resistance you need to survive being face blasted with dragon fire vs the amount of cold resistance you need to survive the awful stunlock cold chip damage feels disproportionate and unintuitive. They want you to make lighter armor w higher elemental resistance to traverse the extreme weather parts of the biomes, but it's not like there's no fighting in those areas? So it becomes a choice: this ENTIRE excursion into the biome is about me surviving an element and running for my life from every beast who sees me (and aggros from VERY far away), and this OTHER excursion I will actually be able to walk around at a good pace for exploring and harvesting and stuff, except NOT in that one corner that's frozen solid.
The cosmetics of the armor change with the items you harvest, but only in color, really, which falls short of the genre standard.
It's... fine. It meets the minimum of genre standards for monster hunter types, and there's a little bit of that "one more run" itch, and the characters are likeable but not incredibly interesting, but honestly?
It's... fine.
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